A significant part of the appeal found in the *Final Fantasy* crossover release for *Magic: The Gathering* lies in the way so many cards tell well-known narratives. Cards like Tidus, Blitzball Star, which gives a glimpse of the hero at the beginning of *Final Fantasy 10*: a renowned Blitzball pro whose key technique is a fancy shot that pushes a defender out of the way. The gameplay rules mirror this with subtlety. Such flavor is widespread in the entire Final Fantasy set, and not all fun and games. A number act as heartbreaking reminders of tragedies fans remember vividly decades later.
"Emotional tales are a key component of the Final Fantasy franchise," wrote a principal game designer on the set. "The team established some broad guidelines, but finally, it was mostly on a case-by-case level."
Even though the Zack Fair card may not be a top-tier card, it stands as one of the set's most clever examples of flavor by way of gameplay. It masterfully echoes one of *Final Fantasy 7*'s most crucial cinematic moments with great effect, all while leveraging some of the set's central gameplay elements. And while it avoids revealing anything, those familiar with the saga will quickly recognize the meaning behind it.
At a cost of one mana of white (the alignment of good) in this collection, Zack Fair is a base power and toughness of 0/1 but enters with a +1/+1 marker. By spending one generic mana, you can remove from play the card to bestow another ally you control protection from destruction and move all of Zack’s counters, as well as an gear, onto that target creature.
This design portrays a sequence FF fans are very know well, a moment that has been reimagined multiple times — in the classic *FF7*, *Crisis Core*, and even reimagined versions in *FF7 Remake*. But somehow it resonates powerfully here, expressed solely through card abilities. Zack gives his life to save Cloud, who then picks up the Buster Sword as his own.
For history, and take this as your *FF7* warning: Prior to the main events of the game, Zack and Cloud are gravely wounded after a clash with Sephiroth. Following years of experimentation, the friends get away. During their ordeal, Cloud is delirious, but Zack ensures to take care of his comrade. They finally arrive at the plains outside Midgar before Zack is gunned down by troops. Abandoned, Cloud subsequently grabs Zack’s Buster Sword and takes on the persona of a elite SOLDIER, leading directly into the start of *FF7*.
On the tabletop, the card mechanics in essence let you reenact this entire event. The Buster Sword appears as a top-tier piece of armament in the set that costs three mana and grants the equipped creature +3/+2. Therefore, using six mana, you can make Zack into a respectable 4/6 while the Buster Sword equipped.
The Cloud Strife card also has deliberate combo potential with the Buster Sword, letting you to look through your library for an artifact card. Together, these pieces function as follows: You cast Zack, and he gets the +1/+1 counter. Then you summon Cloud to pull the Buster Sword from your deck. Then you summon and give it to Zack.
Owing to the manner Zack’s signature action is worded, you can potentially use it during combat, meaning you can “block” an assault and trigger it to negate the damage completely. So you can do this at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a formidable 6/4 that, every time he strikes a player, lets you gain card advantage and cast two cards for free. This is precisely the kind of interaction alluded to when discussing “narrative impact” — not revealing the scene, but letting the card design evoke the memory.
But the narrative here is oh-so-delicious, and it goes beyond just these cards. The Jenova card appears in the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which then becomes a Mutant. This kind of hints that Zack’s starting +1/+1 token is, in a way, the SOLDIER conditioning he received, which included modification with Jenova cells. It's a tiny connection, but one that subtly ties the whole SOLDIER program to the +1/+1 counter theme in the set.
Zack’s card doesn't show his end, or Cloud’s trauma, or the rain-soaked bluff where it concludes. It doesn't have to. *Magic* enables you to reenact the moment personally. You make the ultimate play. You hand over the legacy on. And for a short instant, while playing a card battle, you remember why *Final Fantasy 7* remains the most impactful game in the franchise for many fans.
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